Showing posts with label Dev. Show all posts
Showing posts with label Dev. Show all posts

Sunday, September 14, 2014

Update of things to come and thing happened

Well, this is an update after ages and there is quite a lot of thing that needs to be mentioned on this blog.

Sunday, September 7, 2014

Oculus Rift - Lego Team Blue

Another long time before I have posted anything on this blog of mine.

During my 2nd semester at the University of Texas at Dallas, I had taken Prof. Ryan McMahan's Virtual Reality course. During that course we were introduced to the world of virtual reality.

For the course we had to develop a simulator to achieve a given task. This was done in teams. We had been given the task of simulating Lego and its construction.

Saturday, June 14, 2014

Guitar Tab Notes

I had recently done a project related to music for one of my courses in college and found it difficult to find good guitar audio notes online. As in each Tab, on the guitar (Tuned to EADGBE). So I had to record it myself, which took ages (around 3 hours), and I didn't have an ideal set-up. I'm not really an audio engineer, I just used audocity and a uni-directional mic, pointing to my guitar and recorded each note, and saved exactly 2 seconds of each.

This might be useful to someone else out there so here is the download link:

http://www.mediafire.com/download/h7jqxo5ufz0fa59/Guitar_notes.zip

Project Requirements:
-Using all the ideas discussed in class, come up with an innovative system to artistically represent any concept discussed in class.

Tuesday, February 25, 2014

The Lonely Electron - 48 Hour Build


Hi! As most of you may know, or some of you do, I recent went to a 48 hour Game Development Jam. Me, Brendan and Bragadish developed this 2D puzzle platformer in 48 hours (more like 28 hours, we were goofing around the rest of the time). Anyways, we used Unity 3D to develop it, and we are slowing adding more features and updating it.

Well, here is version 1.0, beat it if you can =D

Windows:
       https://www.mediafire.com/?3ac360bw3ar5hab

Please do report any bugs you find, I know there are some collision bugs, some are intentional some are not, we are working on that and optimizing many things. I guess within a week we would make an updated version, with about 4-5 more levels (We already have some additional levels ready to upload, but just want to refine the game more).

PS: I only compiled it for windows since most of you don't care for the Linux or Mac version. If you want me to compile it for other version please let me know.

Thursday, January 9, 2014

Project Zeus V1.1


It's been a while since I have written anything on this blog, and my so called Project Zeus has not new posts from its inception, so here is my 2nd post after a long time. My last post was on October 1st, so around 2 months since anything was updated here, most of you know that I have been busy lately. After my work it was the holiday season, and I felt I needed a bit of a break. A New Year, a new vision, a new story.

Monday, August 5, 2013

Project_Zeus pre-Alpha Version 1.0

This is a game I have been working on, (actually have not been working on it too hard) for a while now. The idea is that it would be a futuristic hovercraft racing game. Of course, I have currently done everything with stand-in models, and everything is in the pre-Alpha stages. After thinking through this game in my head I though it would be awesome, but after programming it, I don't feel the same way, or maybe its cause I have been staring at this thing for too long. Anyways, here it is, it needs a lot of work to be done. I have named it Project_Zeus, I have no idea why, but its just a codename, I have not though of anything concrete as of yet.

I have compiled it for a 32-bit OS. If there are any compatibility issues, please reply, I can upload the 64-bit version also. Also I have managed to build it for Windows, Linux and Mac OSX. I have only managed to test it on Windows so far, please reply with the results on the other versions.

Finally, feel free to commend on anything that you feel like (not the obvious bugs). More Builds to come soon.

Project_Zeus 32-bit:
-Windows:
http://www.mediafire.com/download/5du5t50ruoxhuhv/Windows.rar
-Linux:
http://www.mediafire.com/download/8mgz3qdi75ulb5m/Linux.rar
-Mac OSX:
http://www.mediafire.com/download/p5olvxbmabxcdxf/Mac_OSX.rar